Count for Ice
Art done by me
Gamedesign by me
Animation by me
Code made by me and addons
Sounds are unavailable
Font by Pansy - https://prettypinkpansy.itch.io/pansy-hand
Countdown for ICE
A weather and melting snow countdown. A roguelike where you lose your sword every 10 hits. A top-down game. You control your character using a WASD. The screen displays a countdown in the form of a blade. The hero is immortal, but his weapon isn't. It's made of ice and melts with each hit. With every successful hit, the number goes from max to min. Like 10, 9, 8. After reaching number one, the sword breaks. The hero needs to find a new one otherwise you lose the game.
To pick up a sword, you need to pass a trigger. After exiting the trigger, an animation plays. After the animation, the player gains a new sword. However, if the room is frozen, countdown doesn't work.
Collecting snowflakes gives you +1 to the sword charge countdown.
Half the room is hot, and the other half is icy. There's a higher risk of running out of hits in the warmer room, but if you succeed.
(Missed) After winning, you'll see a countdown of how many icicles were used during the game, along with the numbers themselves.

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